#include <string>
#include "IReference.h"
#include "SVertex3d.h"
#include "SMaterial.h"
#include "IMatrix4x4.h"
#include "IArray.h"
Go to the source code of this file.
Namespaces | |
namespace | amn |
Enumerations | |
enum | E_VD_TYPE { EVDT_NULL = 0, EVDT_OPENGL, EVDT_DIRECTX } |
enum | E_TRANSFORM_MATRIX { ETM_WORLD, ETM_PROJECTION } |
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