EMT_WIREFRAME |
Material will be rendered as wireframe. |
EMT_SOLID |
Material will be rendered as a solid (default.). |
EMT_TRANSPARENT_ALPHA |
Material will be rendered, taking the texture alpha channel into consideration. |
EMT_TRANSPARENT_VERTEX_ALPHA |
Material will be rendered, taking the vertex alpha into consideration. |
EMT_TRANSPARENT_ADD_COLOR |
Material will be rendered, darker colors in texture become invisible. |
EMT_LIGHTMAP |
Material will be rendered with a lightmap (as texture2.). |
EMT_CUSTOM_SOLID |
Custom solid material. |
EMT_CUSTOM_TRANSPARENT |
Custom transparent material. |